Having more credits allows you to build more. Refineries, meanwhile, take raw spices-mined by Harvesters-and convert them into credits. For one, the Wind Traps generate electricity to power your buildings. There are various structures that you can erect on your base. Besides the other two factions, native lifeforms will also prove to be a hindrance. All three factions are vying for total control of the planet, and you can do this by building up your bases. The basic principle of the game is that you play as one of the factions on the planet Dune. In terms of plotline, I'll leave that up to John Carmack.If you're familiar with the classic RTS Dune II, UnDUNE II will be easy. So I would definitely not say it "differs completely". But Dune II doesn't have much of a plotline at all, besides that outline, so they refined it a lot in Dune 2000, and for the better, too. The rough outline is still exactly the same, as far as I can see. And, as Atreides, you build up an alliance with the Fremen throughout the course of the game. But he doesn't actually want any particular house to win said contest, so as your house starts gaining the upper hand, he conspires with the other two houses against you. As far as I know, the plotline of both games is identical the Emperor, having acquired a large debt (somewhat implied in the manual of D2K, explained in detail in the Dune II one), needs to increase spice production, and makes a contest between three Houses over who can produce the most spice. "Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely" That's strange. Originally posted by ZERO:Dune 2000 was not a remaster.
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